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    Module @rapidsai/webgl

    A node native addon that provides OpenGL bindings via GLEW (http://glew.sourceforge.net/).
    GLEW is a cross-platform OpenGL extension loader, providing runtime mechanisms for querying
    and loading only the OpenGL extensions available on the target platform and OpenGL version.
    These bindings provide an API that conforms to the DOM's WebGLContext and WebGL2Context
    APIs, but are rendered via OpenGL into a platform-native GLFW window.
    
    glInit, bindAttribLocation, disableVertexAttribArray, enableVertexAttribArray, getActiveAttrib, getAttribLocation, getVertexAttrib, getVertexAttribOffset, vertexAttrib1f, vertexAttrib1fv, vertexAttrib2f, vertexAttrib2fv, vertexAttrib3f, vertexAttrib3fv, vertexAttrib4f, vertexAttrib4fv, vertexAttribPointer, vertexAttribIPointer, blendColor, blendEquation, blendEquationSeparate, blendFunc, blendFuncSeparate, createBuffer, deleteBuffer, isBuffer, bindBuffer, bindBufferBase, bindBufferRange, bufferData, bufferSubData, copyBufferSubData, getBufferSubData, getBufferParameter, createFramebuffer, deleteFramebuffer, isFramebuffer, bindFramebuffer, bindFrameBuffer, blitFrameBuffer, checkFramebufferStatus, framebufferRenderbuffer, framebufferTexture2D, getFramebufferAttachmentParameter, createProgram, deleteProgram, isProgram, getProgramInfoLog, getProgramParameter, linkProgram, useProgram, validateProgram, createRenderbuffer, deleteRenderbuffer, isRenderbuffer, bindRenderbuffer, getRenderbufferParameter, renderbufferStorage, deleteShader, createShader, isShader, attachShader, compileShader, detachShader, getAttachedShaders, getShaderInfoLog, getShaderParameter, getShaderSource, shaderSource, clearStencil, stencilFunc, stencilFuncSeparate, stencilMask, stencilMaskSeparate, stencilOp, stencilOpSeparate, createTexture, deleteTexture, isTexture, bindTexture, activeTexture, copyTexImage2D, copyTexSubImage2D, generateMipmap, getTexParameter, texImage2D, texParameterf, texParameteri, texSubImage2D, getActiveUniform, getUniform, getUniformLocation, uniform1f, uniform1fv, uniform1i, uniform1iv, uniform2f, uniform2fv, uniform2i, uniform2iv, uniform3f, uniform3fv, uniform3i, uniform3iv, uniform4f, uniform4fv, uniform4i, uniform4iv, uniformMatrix2fv, uniformMatrix3fv, uniformMatrix4fv, createVertexArray, deleteVertexArray, isVertexArray, bindVertexArray, drawArraysInstanced, drawElementsInstanced, vertexAttribDivisor, createTransformFeedback, deleteTransformFeedback, isTransformFeedback, bindTransformFeedback, beginTransformFeedback, endTransformFeedback, pauseTransformFeedback, resumeTransformFeedback, transformFeedbackVaryings, getTransformFeedbackVarying, clear, clearColor, clearDepth, colorMask, cullFace, depthFunc, depthMask, depthRange, disable, drawArrays, drawElements, enable, finish, flush, frontFace, getError, getParameter, getRenderTarget, getSupportedExtensions, hint, isEnabled, lineWidth, pixelStorei, polygonOffset, readPixels, sampleCoverage, scissor, viewport
    

    Interfaces

    WebGLRenderingContext

    Variables

    WebGLActiveInfo
    WebGLBuffer
    WebGLContextEvent
    WebGLFramebuffer
    WebGLProgram
    WebGLQuery
    WebGLRenderbuffer
    WebGLRenderingContext
    WebGLSampler
    WebGLShader
    WebGLShaderPrecisionFormat
    WebGLSync
    WebGLTexture
    WebGLTransformFeedback
    WebGLUniformLocation
    WebGLVertexArrayObject

    References

    WebGL2RenderingContext → WebGLRenderingContext